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Educator Guide: Kit Draws an Idea (Book 5)

Free to use in your classroom. The matching family activity sheet is on the Educator Resources page.

At a Glance

Ages Series One, Ages 2 to 4
Theme Drawing as thinking, and messy first tries as progress
Core lesson You do not have to draw well to draw an idea. Getting it on paper is the skill.
Read-aloud time 5 to 7 minutes
Best group size Whole group to read, 4 to 6 for activities
Staffing Small groups assume a second adult covers the room. Alone, run one table with the other centers set out first.
Timing Times are teaching time. Add five minutes for cleanup.

Why This Book Matters

Around age three, many children stop drawing freely and start asking an adult to draw it for them, because their line does not match the picture in their head. This book intercepts that moment. Marco answers a wobbly line with celebration, not correction, and children copy that stance fast when the adult models it.

Circle Time Discussion

Read it first. Ask what Kit should do about a problem with no idea yet. At "Kit draws a squiggle. 'PERFECT!' says Marco," ask whether it was perfect and why Marco said so, which is the whole book in one question. Then hand out paper.

  1. Marco draws on napkins and even on his shoes. Where is the silliest place you have drawn? [If no words: point at your hand and the paper and let them choose.]
  2. Marco said Kit's messy squiggle was perfect. Was he right? [If no words: offer a thumbs up or a thumbs down.]
  3. Point to the one that shows what you will build. [Hold up a scribble and a simple house drawing. Ready for more: what makes it a plan?]
  4. Kit drew lots of ideas before picking one. Why not draw one? [If no words: draw two quick shapes and let them point at the better one.]
  5. If you could draw one invention, what would it be? [If no words: offer "a cup that will not tip or a shoe that bounces."]

The Six Activities, Adapted for the Classroom

Feeling Marks

The book has children draw the mark a feeling makes, then trade papers and guess.

Materials: one sheet of paper and one fat crayon per child. Skip color choices, which eat the time. Group: small group of 4 to 6, 10 minutes, while the rest of the class is at centers. How it runs: Model the two extremes: a mad scribble pressed hard enough to hear, and happy loops that bounce. Call a feeling and give ten seconds only, since speed stops children drawing a picture. Run four feelings in four corners, then swap papers and guess which is which. Say this: "Do not draw a face. Draw what mad looks like as a line. Press hard. Ten seconds. Go." Adapt it: Younger children do two feelings, not four. Ready for more: the same feeling big and then small. A child with limited hand strength uses a chunky marker or a sand tray. A child whose home language is not English can answer in that language, and you repeat the idea back in English while keeping their word. Look for: marks that visibly differ between feelings.

Squiggle Time

The book has one player draw a squiggle, then both copy it and turn it into different things.

Materials: paper and crayons, two sheets per pair. Group: pairs, 12 minutes, all pairs at once while you circulate. How it runs: One child draws a squiggle, then both partners copy it onto their own sheet, the step that makes the lesson work. Each turns their copy into something different without conferring. Reveal together and say it plainly: one squiggle held two ideas. Say this: "Same squiggle, two brains. Do not peek. Now show each other. One line, two ideas." Adapt it: Younger children turn the squiggle into anything, even a scribble with a name. Ready for more: a third round for a third meaning. A child with limited mobility directs an adult's hand, then names it. Look for: delight, not annoyance, that a partner saw something different.

Draw It First

The book has children draw a plan, build it, then hold plan and object together and circle what changed.

Materials: paper, crayons, and a bin of blocks or a tray of playdough, cups, and craft sticks. Group: small group of 4 to 6, two sessions while the rest of the class is at centers: 10 minutes to plan on day one, 15 to build and compare on day two. How it runs: Give ninety seconds for the plan and stop everyone on time, because a long planning phase becomes a drawing lesson. Keep the plans and bring them back next day, when children build with the materials on the table. Then hold plan and build side by side and circle every difference, which is the engineering lesson. Say this: "Quick plan, ninety seconds. Tomorrow we build it. Now hold them together. What changed?" Adapt it: Younger children draw one shape and build one thing. Ready for more: a second plan that fixes what went wrong. A child with limited mobility plans on paper, directs a partner's build, then compares. Look for: naming one specific change without calling it a mistake.

Three-Tool Drawing

The book has each player gather three drawing tools, use all three, then trade sets.

Materials: dry tools only: crayons, markers, pencils, chalk, a wax stick, a stamp. Leave paint at the easel, a cleanup this timing has no room for. Small parts: use pieces larger than a toilet paper tube opening in rooms with children under three, or run this activity in a small group with an adult seated at the table. Group: pairs, 15 minutes, while the rest of the class is at centers. How it runs: Each child chooses three tools and makes one drawing using all of them, which forces them to notice how differently each behaves. Then the trade, the good part: swap sets and draw with the partner's three. Say this: "All three tools show up on this paper. Now trade. What do your partner's feel like?" Adapt it: Younger children pick two tools. Ready for more: which tool was best for thin lines, and which for filling in? A child with a weak grip uses chalk, a wax stick, or a stamp, which need little pressure. Look for: choosing a tool for a purpose, such as the thin pencil for a small detail.

The Thinking Pencil

The book has a player pick a tiny real problem and draw an answer while thinking out loud.

Materials: paper and crayons, plus one real classroom problem you have noticed, like coats sliding off hooks. Group: small group of 4 to 6, 15 minutes, while the rest of the class is at centers. How it runs: Name one tiny real problem the group knows about, not an imaginary one. Each child draws an answer while narrating it, which is harder and more valuable than the drawing. Then take your turn and think out loud: the drawing does not need to work, it needs to exist. Say this: "Talk while you draw. What is this part for? It does not have to work. It has to exist." Adapt it: Younger children narrate in single words while you repeat them as a sentence. Ready for more: what would it need to be built for real? A child with limited language points at parts as you narrate. Look for: talk that explains a purpose rather than labeling shapes.

Crumple and Toss

The book has children draw fast, crumple what is not working, toss it, cheer, and start fresh.

Materials: scrap paper bound for recycling, one basket for tosses, one labeled keep basket, crayons. Group: whole group, 10 minutes. How it runs: Run thirty seconds of drawing, then decide: keep it or crumple it. Crumpling is celebrated, not tolerated, and every toss gets a cheer whether it lands or not. A child who cannot bear to crumple uses the keep basket, a visible named choice, not a failure to play. Count tosses out loud: the pile is proof of thinking. Say this: "Not working? Crumple it. That is allowed. Big idea people make LOTS of drafts." Adapt it: Younger children toss from close range. Ready for more: say what will change on the next one first. A child with limited mobility crumples on a tray and hands the ball to a partner. Look for: starting a fresh page without distress after crumpling one.

Crumpled drafts stay in the recycling and never go home, because a family reads a crumpled page as discarded work. Send a keep-basket page instead.

Learning Standards

The table below cites three frameworks: the Early Learning Program Accreditation Standards of the National Association for the Education of Young Children (NAEYC), the Next Generation Science Standards (NGSS), and the Collaborative for Academic, Social, and Emotional Learning (CASEL).

Framework Element Evidence
NGSS Practice Developing and Using Models Draw It First: a child draws a plan, builds it, and circles what changed.
NGSS Practice Constructing Explanations and Designing Solutions The Thinking Pencil: a child draws an answer and says what a part is for.
NAEYC 2.C Physical Development, fine motor Three-Tool Drawing: a child controls chalk, a wax stick, and a marker.
NAEYC 2.E Early Literacy, emergent writing Feeling Marks: a child makes marks that carry meaning and reads a partner's.
CASEL Responsible Decision-Making Crumple and Toss: a child keeps or crumples a page, then starts fresh.

About these frameworks

  • National Association for the Education of Young Children (NAEYC): the accrediting body whose Early Learning Program Accreditation Standards define what a high-quality preschool curriculum covers. Standard 2, Curriculum, is the section directors document during accreditation, and the rows above name the topic area each activity supports.
  • Next Generation Science Standards (NGSS): the kindergarten through grade 12 science standards adopted by most states. Formal NGSS expectations begin at kindergarten, so this table cites only its Science and Engineering Practices, naming the precursor behaviors this book builds rather than grade-level performance expectations.
  • Collaborative for Academic, Social, and Emotional Learning (CASEL): the research organization whose five social-emotional competencies most states use to define social-emotional learning. Naming them shows where each activity builds skills such as self-management, social awareness, or relationship skills.

Key Vocabulary

Word Child-Friendly Definition Teacher Sentence
Squiggle A wiggly line drawn fast "That squiggle is doing its job. Draw another."
Sketch A quick drawing of an idea "This is a sketch, not a picture. Messy is fine."
Plan A drawing of what you will make "Show me your plan before you build."
Idea A thought about what you could make "Get it on paper before it runs away."
Change Different from before "Something changed between plan and build. What?"
Tool Something you draw or build with "Pick a different tool. What line now?"

Watch For and Note

Emerging. The child makes marks but asks an adult to draw the real thing, or copies a neighbor. They may stop after one mark and wait.

Developing. The child draws freely and says what a squiggle looks like, such as a snake or a mountain. They begin drawing to show an idea rather than to decorate.

Proficient. The child draws to plan something, explains what a part is for, and keeps going after a page fails. They tolerate a wobbly result without needing it fixed.

Center Extensions

  • Blocks: Sketch the tower on a clipboard first, then compare it to the sketch.
  • Art: Cover a low wall in butcher paper as an Idea Wall with no right answer.
  • Dramatic play: Add a notepad and pencil to every area for sketching orders and plans.
  • Outdoors: Give each child chalk and a square of pavement for fast squiggles.

Family Connection

This week we read Kit Draws an Idea, the fifth STEM (science, technology, engineering, and mathematics) book in the Kit's Little Sparks series, and practiced getting ideas out of our heads and onto paper. Your child is bringing home the "Squiggle Time!" sheet. Set a one minute timer and draw fast and messy. Then ask, "Does one look like something?"

Next in the Series

Book 6, Kit Builds Something, introduces Bolt the robot, who teaches Kit to turn a sketch into a real object with cardboard and tape. Bridge activity: pick one squiggle and ask what it would look like in blocks.